Whenever a significant prize-giving event nears, there’s always a clamor to include additional classifications to acknowledge underappreciated efforts and delight the spirits of enthusiasts who have specialized interests.
My colleague made the case supporting a scary games classification. That would rule. Equally deserving are tabletop games, this being a passionate advocate's mission. However, I must insist when I prioritize just as with other single-minded supporters, there's a strong justification backing this proposal is the most urgent and significant. The demand is this: There should be a category for puzzle games.
Categorizing Game Types
Organizing artistic expressions is not a science; opinions vary greatly, and it will always spark debates and end in fuzzy definitions. There’s a reason cinema institutions steer clear of genre categories. However, it represents an unavoidable compromise in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them one unified medium.
To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, genre categories are essential.
Existing Game Classification System
Leading game ceremonies offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories actually cover a lot of ground, making space possible for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere to put them. Think about these this year’s best games, each quite distinct: structural challenges of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges of a third title. Which classification works between these six categories? Simply put, no category fits.
The Representation Problem
Many instances occur excellent brain-teasers published annually that have no home during gaming ceremonies, except when they manage to fit classification types such as Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- A renowned logic title wasn’t nominated completely during that awards season
- Another creative title received no nominations during that ceremony
- Well-received sorting experience received no acknowledgment recently
- Limited numbers of logic titles managed to sneak into independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, but the art behind logic titles holds tremendous importance. Well-known matching games stand as most engaged experiences globally continuing this trend for over a decade.
The legendary block-stacking game rivals famous sandbox experiences competing to become highest-selling title ever; it’s also in the running for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and engaging with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the demanding boundary game development, developing some of the purest expressions of gaming itself. Comparable to cinema stunt performers, they deserve recognition. Don't make them wait generations.